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svn-gvsig-desktop / trunk / org.gvsig.desktop / org.gvsig.desktop.plugin / org.gvsig.app / org.gvsig.app.mainplugin / src / main / java / org / gvsig / app / project / documents / view / legend / gui / ILegendPanel.java @ 40596

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/**
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 * gvSIG. Desktop Geographic Information System.
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 *
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 * Copyright (C) 2007-2013 gvSIG Association.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 3
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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 * MA  02110-1301, USA.
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 *
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 * For any additional information, do not hesitate to contact us
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 * at info AT gvsig.com, or visit our website www.gvsig.com.
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 */
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package org.gvsig.app.project.documents.view.legend.gui;
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import javax.swing.ImageIcon;
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import javax.swing.JPanel;
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import org.gvsig.fmap.mapcontext.layers.FLayer;
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import org.gvsig.fmap.mapcontext.rendering.legend.ILegend;
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/**
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 * @author jaume dominguez faus - jaume.dominguez@iver.es
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 *
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 * Este interfaz es el que debe cumplir cualquier panel que empleemos
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 * para confeccionar una leyenda. Se le pasa una capa para que
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 * tome su leyenda, y con el m?todo getLegend tomamos la leyenda
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 * que ha confeccionado el usuario.
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 */
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public interface ILegendPanel {
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        /**
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         * Initializes the data required for this legend panel. That is, the layer that
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         * will adopt the changes and the current legend that this layer has. If the
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         * legend is not the type of legend that this panel manages then it initializes
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         * the panel with the default values. In case it is, then the panel should
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         * refresh its components with the current values of the Legend.
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         * @param lyr,  target layer
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         * @param legend, the legend currently applied to lyr
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         */
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        public void setData(FLayer lyr, ILegend legend);
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        /**
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         * Returns an instance of Legend
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         * @return Legend, the legend result of the settings
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         */
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        public ILegend getLegend();
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        /**
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         * Returns a brief human-readable description about what kind of legend builds this panel
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         * @return String with a brief description
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         */
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        public String getDescription();
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        /**
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         * Returns the icon which should graphically describe what this panel's legend does.
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         * @return ImageIcon with the icon to be displayed
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         */
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        public ImageIcon getIcon();
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        /**
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         * If this panel should appear as a subnode of the legends tree, in other words it is not
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         * a first-level node, then this method would return <b>its parent's class</b>. Otherwise, if
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         * it is a first-level node, then it will return <b>null</b>.
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         * @return String containing the parent's title.
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         */
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        public Class getParentClass();
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        /**
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         * Returns the title (a human-readable one) of this panel.
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         */
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        public String getTitle();
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        /**
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         * <p>If this is a complete panel (it is a child node in the legend tree) to set up a legend
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         * this method will return a <b>JPanel</b> containing the necessary components. Otherwise, if
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         * it is just a classification node (it has children) in the legend tree it will return
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         * just <b>null</b>.<br></p>
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         *
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         * <p>If <b>null</b> is returned, the ILegendPanel that will be shown and selected each time
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         * it is selected is the very first child of this parent node.</p>
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         */
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        public JPanel getPanel();
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        /**
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         * Returns the class of the legend produced by this ILegendPanel.
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         */
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        public Class getLegendClass();
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        /**
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         * Returns <b>true</b> if this legend is applicable to this layer, <b>false</b> otherwise.
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         */
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        public boolean isSuitableFor(FLayer layer);
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}
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