svn-gvsig-desktop / trunk / org.gvsig.desktop / org.gvsig.desktop.compat.cdc / org.gvsig.fmap.mapcontext / org.gvsig.fmap.mapcontext.api / src / main / java / org / gvsig / fmap / mapcontext / rendering / legend / ZSort.java @ 40559
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/**
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* gvSIG. Desktop Geographic Information System.
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*
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* Copyright (C) 2007-2013 gvSIG Association.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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* For any additional information, do not hesitate to contact us
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* at info AT gvsig.com, or visit our website www.gvsig.com.
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*/
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package org.gvsig.fmap.mapcontext.rendering.legend; |
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import java.util.HashMap; |
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import java.util.Map; |
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import org.gvsig.fmap.mapcontext.MapContextException; |
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import org.gvsig.fmap.mapcontext.rendering.legend.events.IntervalLegendEvent; |
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import org.gvsig.fmap.mapcontext.rendering.legend.events.LabelLegendEvent; |
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import org.gvsig.fmap.mapcontext.rendering.legend.events.LegendChangedEvent; |
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import org.gvsig.fmap.mapcontext.rendering.legend.events.LegendClearEvent; |
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import org.gvsig.fmap.mapcontext.rendering.legend.events.LegendContentsChangedListener; |
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import org.gvsig.fmap.mapcontext.rendering.legend.events.SymbolLegendEvent; |
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import org.gvsig.fmap.mapcontext.rendering.legend.events.ValueLegendEvent; |
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import org.gvsig.fmap.mapcontext.rendering.symbols.IMultiLayerSymbol; |
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import org.gvsig.fmap.mapcontext.rendering.symbols.ISymbol; |
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/**
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* Class ZSort is used in order to store information about the symbols
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* which are placed in the Z axis (because a level of symbols has been
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* used).
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*
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* @author jaume dominguez faus - jaume.dominguez@iver.es
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*/
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public class ZSort implements LegendContentsChangedListener { |
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// private static final String COLUMN_SEPARATOR = ",";
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// private static final String ROW_SEPARATOR = ";";
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private int[][] matrix; |
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private boolean usingZSort; |
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private Map symbols = new HashMap(); |
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public ZSort(ILegend legend) {
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initialize(legend); |
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} |
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private void initialize(ILegend legend) { |
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ISymbol[] symbols;
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if (legend instanceof IClassifiedLegend) { |
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symbols = ((IClassifiedLegend) legend).getSymbols(); |
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} else {
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symbols = new ISymbol[] {legend.getDefaultSymbol()}; |
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} |
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matrix = new int[symbols.length][]; |
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for (int i = 0; i < symbols.length; i++) { |
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this.symbols.put(symbols[i], new Integer(i)); |
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int rowLength = symbols[i] instanceof IMultiLayerSymbol ? |
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((IMultiLayerSymbol) symbols[i]).getLayerCount() : |
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1;
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matrix[i] = new int[rowLength]; |
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} |
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legend.addLegendListener(this);
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} |
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private void addSymbol(ISymbol sym){ |
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if (!symbols.containsKey(sym)) {
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int rowLength = sym instanceof IMultiLayerSymbol ? |
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((IMultiLayerSymbol) sym).getLayerCount() : 1;
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int[][] auxMatrix = new int[matrix.length+1][]; |
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int newIndex = matrix.length;
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for (int i=0; i<newIndex; i++){ |
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auxMatrix[i] = matrix[i]; |
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} |
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int[] row = new int[rowLength]; |
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for (int i=0; i<rowLength; i++){ |
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row[i] = 0;
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} |
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auxMatrix[newIndex] = row; |
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matrix = auxMatrix; |
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this.symbols.put(sym, new Integer(newIndex)); |
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} |
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} |
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public void legendChanged(LegendChangedEvent e) throws MapContextException { |
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symbols.clear(); |
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usingZSort = false;
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initialize(e.getNewLegend()); |
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} |
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public String getClassName() { |
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return getClass().getName();
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} |
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public int getLevelCount() { |
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int count = -1; |
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for (int i = 0; i < matrix.length; i++) { |
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for (int j = 0; j < matrix[i].length; j++) { |
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count = Math.max(count, matrix[i][j]);
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} |
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} |
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return count + 1; |
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} |
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public void setUsingZSort(boolean usingZSort) { |
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this.usingZSort = usingZSort;
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} |
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public void setLevels(ISymbol sym, int[] values) { |
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setLevels(((Integer)symbols.get(sym)).intValue(), values);
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} |
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public void setLevels(int row, int[] values) { |
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matrix[row] = values; |
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} |
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public int[] getLevels(ISymbol sym) { |
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Integer row = (Integer) symbols.get(sym); |
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if (row != null) { |
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return getLevels(row.intValue());
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} else {
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ISymbol[] theSymbols = getSymbols();
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for (int i = 0; i < theSymbols.length; i++) { |
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ISymbol auxSymbol = theSymbols[i]; |
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if (auxSymbol.equals(sym)){
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return getLevels(((Integer)symbols.get(auxSymbol)).intValue()); |
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} |
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} |
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} |
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return null; |
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} |
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public int[] getLevels(int row) { |
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return matrix[row];
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} |
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public boolean isUsingZSort() { |
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return usingZSort;
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} |
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public ISymbol[] getSymbols() { |
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return (ISymbol[])symbols.keySet().toArray(new ISymbol[0]); |
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} |
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public String[] getDescriptions() { |
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ISymbol[] symbols = getSymbols();
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String[] descs = new String[symbols.length]; |
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for (int i = 0; i < descs.length; i++) { |
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descs[i] = symbols[i].getDescription(); |
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} |
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return descs;
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} |
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/*
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* [PACO] Comentarizado porque no hace lo que se esperar?a de ?l.
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* Si tenemos una leyenda con un simbolo Multilayer compuesto
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* por, entre otros, un simbolo simple que coincide con otro de
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* los simbolos de la leyenda, este metodo devuelve el nivel
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* del s?mbolo que encuentra primero.
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*
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* Se ha eliminado cualquier referencia a este metodo en el resto
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* del workspace, sustituyendola convenientemente por
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* referencias a getLevels.
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*/
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// public int getSymbolLevel(ISymbol layer) {
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// ISymbol[] theSymbols = getSymbols();
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//
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// for (int i = 0; i < theSymbols.length; i++) {
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// ISymbol mySymbol = theSymbols[i];
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//
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// if (mySymbol instanceof IMultiLayerSymbol) {
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// IMultiLayerSymbol multiSym = (IMultiLayerSymbol) mySymbol;
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// for (int j = 0; j < multiSym.getLayerCount(); j++) {
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// ISymbol myInnerSymbol = multiSym.getLayer(j);
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// if (myInnerSymbol.equals(layer)) {
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// int row = ((Integer)symbols.get(multiSym)).intValue();
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// return matrix[row][j];
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// }
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// }
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// } else {
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// if (mySymbol.equals(layer)) {
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// return matrix[((Integer)symbols.get(layer)).intValue()][0];
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// }
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// }
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// }
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//
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//// return 0;
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// return -1;
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// }
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public int getTopLevelIndexAllowed() { |
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ISymbol[] symbols = getSymbols();
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int count=0; |
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for (int i = 0; i < symbols.length; i++) { |
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if (symbols[i] instanceof IMultiLayerSymbol) { |
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IMultiLayerSymbol mSymbol = (IMultiLayerSymbol) symbols[i]; |
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count = Math.max(count, mSymbol.getLayerCount());
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} else
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count = Math.max(count, 1); |
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} |
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return count;
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} |
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public String toString() { |
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String out = "Symbols:\n---------\n\n"; |
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ISymbol[] syms = getSymbols();
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for (int i = 0; i < syms.length; i++) { |
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out += syms.getClass()+":\t"+syms[i].getDescription();
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} |
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out += "\nMatrix:\n--------\n\n";
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out += " \t";
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for (int i = 0; i < getTopLevelIndexAllowed(); i++) { |
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out += "column"+i+"\t\t"; |
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} |
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out += "\n";
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for (int i = 0; i < matrix.length; i++) { |
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out += "row "+i+":\t"; |
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for (int j = 0; j < matrix[i].length; j++) { |
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out += matrix[i][j]+"\t\t";
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} |
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out += "\n";
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} |
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return out;
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} |
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private void replaceSymbol(ISymbol oldSymbol, ISymbol newSymbol) { |
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if (oldSymbol == newSymbol) return; |
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if(oldSymbol != null){ |
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Integer value = (Integer)symbols.get(oldSymbol); |
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if (value != null){ |
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int intValue=value.intValue();
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if (newSymbol == null) { |
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// emptying
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symbols.remove(oldSymbol); |
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matrix[intValue] = new int[1]; |
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} else {
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symbols.remove(oldSymbol); |
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symbols.put(newSymbol, value); |
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// update matrix values if need
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int newArrayLength = newSymbol instanceof IMultiLayerSymbol ? |
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((IMultiLayerSymbol) newSymbol).getLayerCount() : 1;
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int[] newRow = new int[newArrayLength]; |
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if (matrix[intValue].length == newArrayLength) {
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/*
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* the new row is exactly the same long than the
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* old one. Will use the old values
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*/
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newRow = matrix[intValue]; |
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} else if (matrix[intValue].length < newArrayLength) { |
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/*
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* the new row is larger than the old one,
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* let's copy all the first values and fill
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* the rest with the last copied value
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*/
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int val=0; |
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for (int i = 0; i < newRow.length; i++) { |
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if (i<matrix[intValue].length) {
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val = matrix[intValue][i]; |
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} |
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newRow[i] = val; |
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} |
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} else if (matrix[intValue].length > newArrayLength) { |
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/*
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* the new row is smaller than the old one,
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* let's copy the first values
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*/
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for (int i = 0; i < newRow.length; i++) { |
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newRow[i] = matrix[intValue][i]; |
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} |
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} |
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matrix[intValue] = newRow; |
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} |
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} |
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} else {
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addSymbol(newSymbol); |
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} |
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} |
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public boolean symbolChanged(SymbolLegendEvent e) { |
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replaceSymbol(e.getOldSymbol(), e.getNewSymbol()); |
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return true; |
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} |
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public boolean classifiedSymbolChange(SymbolLegendEvent e) { |
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replaceSymbol(e.getOldSymbol(), e.getNewSymbol()); |
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return true; |
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} |
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public boolean intervalChange(IntervalLegendEvent e) { |
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return false; |
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} |
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public boolean valueChange(ValueLegendEvent e) { |
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System.out.println("log ValueLegendEvent:"+e.getOldValue()+"->"+e.getNewValue()); |
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return false; |
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} |
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// TODO should not exist here
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public boolean labelFieldChange(LabelLegendEvent e) { |
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return false; |
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} |
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public void legendCleared(LegendClearEvent event) { |
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// this.usingZSort = false;
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// symbols.clear();
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// matrix = null;
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} |
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} |