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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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 *
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 * Copyright (C) 2005 IVER T.I. and Generalitat Valenciana.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,USA.
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 *
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 * For more information, contact:
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 *
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 *  Generalitat Valenciana
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 *   Conselleria d'Infraestructures i Transport
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 *   Av. Blasco Ib??ez, 50
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 *   46010 VALENCIA
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 *   SPAIN
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 *
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 *      +34 963862235
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 *   gvsig@gva.es
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 *      www.gvsig.gva.es
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 *
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 *    or
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 *
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 *   IVER T.I. S.A
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 *   Salamanca 50
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 *   46005 Valencia
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 *   Spain
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 *
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 *   +34 963163400
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 *   dac@iver.es
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 */
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/* CVS MESSAGES:
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*
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* $Id: TextPath.java 25636 2008-12-01 08:42:11Z vcaballero $
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* $Log$
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* Revision 1.2  2007-03-09 11:20:57  jaume
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* Advanced symbology (start committing)
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*
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* Revision 1.1.2.3  2007/02/21 07:34:09  jaume
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* labeling starts working
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*
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* Revision 1.1.2.2  2007/02/09 07:47:05  jaume
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* Isymbol moved
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*
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* Revision 1.1.2.1  2007/02/06 17:01:04  jaume
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* first version (only lines)
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*
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*
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*/
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package org.gvsig.fmap.mapcontext.rendering.legend.styling;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.font.FontRenderContext;
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import java.awt.font.GlyphVector;
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import java.awt.geom.Point2D;
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import org.apache.batik.ext.awt.geom.PathLength;
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import org.gvsig.fmap.geom.Geometry;
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import org.gvsig.fmap.geom.primitive.GeneralPathX;
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import org.gvsig.fmap.geom.util.UtilFunctions;
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import org.gvsig.fmap.mapcontext.Messages;
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import org.gvsig.fmap.mapcontext.rendering.symbols.ITextSymbol;
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import com.vividsolutions.jts.algorithm.Angle;
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/**
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 * <p>Class that represents baseline of a string and allows the baseline to
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 * be composed as contiguous segments with distinct slope each.<br></p>
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 *
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 * <p>Once a TextPath is created for a string it is possible to know where
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 * the character at a determined position in the string is placed and
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 * rotated.<br></p>
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 *
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 * @author jaume dominguez faus - jaume.dominguez@iver.es
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 *
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 */
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public class TextPath {
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        public static final int NO_POS = Integer.MIN_VALUE;
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        /**
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         * Don't set a concrete word spacing. The word is separated using the normal
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         * width of the separator glyph.
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         */
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        public static final int DEFAULT_WORD_SPACING = Integer.MIN_VALUE;
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        private char[] text;
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        /**
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         * An array which contains the calculated positions for the glyphs
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         * Each row represents a glyph, and it contains the X coord, the Y coord, and the rotation angle
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         */
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        private double[][] posList;
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        private int alignment;
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        private float characterSpacing;
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        private boolean kerning;
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        private float wordSpacing;
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        private float margin;
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        private boolean rightToLeft;
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        private int numGlyphs = 0;
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        private float characterWidth;
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        private char[] wordSeparators = {' '}; // in the future, separators might be provided as parameter
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        /**
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         * <p>Creates a new instance of TextPath with the current graphics
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         * context.<br></p>
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         *
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         * <p>Given a <b>Graphics2D</b>, TextPath can know which Font and FontRenderContext
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         * is in use. So, it can calculate the position and rotation of each
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         * character in <b>char[] text</b> based in the path defined by the
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         * <b>FShape path</b> argument.</p>
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         * @param g, Graphics2D
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         * @param path, FShape
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         * @param text, char[]
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         */
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        public TextPath(Graphics2D g, Geometry path, char[] text, Font font,
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                        float characterSpacing, float characterWidth, boolean kerning,
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                        float leading, int alignment, float wordSpacing, float margin,
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                        boolean rightToLeft) {
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                this.text = text;
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                if (alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_LEFT ||
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                                alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_RIGHT
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                                ||
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                                alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_CENTERED ||
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                                alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_JUSTIFY) {
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                        this.alignment = alignment;
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                } else {
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                        throw new IllegalArgumentException(
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                                        Messages.getString("invalid_value_for") + ": " +
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                                        Messages.getString("alignment")+" ( "+alignment+")");
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                }
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                this.characterWidth = characterWidth;
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                this.characterSpacing = characterSpacing;
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                this.kerning = kerning;
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                this.wordSpacing = wordSpacing;
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                this.margin = margin;
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                this.rightToLeft = rightToLeft;
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                FontRenderContext frc = g.getFontRenderContext();
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                /* java 6 code
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                 * TODO keep this!!
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                if (kerning) {
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                        HashMap<TextAttribute, Object> attrs = new HashMap<TextAttribute, Object>();
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                        attrs.put(TextAttribute.KERNING , TextAttribute.KERNING_ON);
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                }
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                */
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                GlyphVector gv = font.createGlyphVector(frc, text);
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                PathLength pl = new PathLength(softenShape(path, gv));
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                if (alignment==ITextSymbol.SYMBOL_STYLE_ALIGNMENT_RIGHT) {
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                        posList = computeAtRight(gv, pl, text);
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                }
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                else if (alignment==ITextSymbol.SYMBOL_STYLE_ALIGNMENT_CENTERED) {
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                        computeAtMiddle(frc, text, font, pl);
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                }
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                else {
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                        posList = computeAtLeft(gv, pl, text);
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                }
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        }
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        protected Geometry softenShape(Geometry shape, GlyphVector gv) {
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                float interval = (float) gv.getVisualBounds().getWidth()/(gv.getNumGlyphs()*3);
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                PathLength pl = new PathLength(shape);
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                GeneralPathX correctedPath = new GeneralPathX();
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                int controlPoints = 16;
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                double[][] points = new double[controlPoints][2];
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                double prevX, prevY;
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                double xsum=0, ysum=0;
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                int nextPos = 0;
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                boolean bufferComplete = false;
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                boolean movedTo = false;
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                for (float curPos = 0; curPos<pl.lengthOfPath(); curPos = curPos+interval) {
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                        prevX = points[nextPos][0];
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                        prevY = points[nextPos][1];
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                        Point2D point =pl.pointAtLength(curPos);
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                        if (!movedTo) {
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                                correctedPath.moveTo(point.getX(), point.getY());
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                                movedTo = true;
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                        }
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                        points[nextPos][0] = point.getX();
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                        points[nextPos][1] = point.getY();
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                        if (!bufferComplete) {
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                                xsum += points[nextPos][0];
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                                ysum += points[nextPos][1];
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                                nextPos++;
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                                if (nextPos==controlPoints) {
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                                        nextPos = 0;
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                                        bufferComplete = true;
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                                        /**
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                                         * calculate the beginning of the line
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                                         */
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                                        // this will be the first interpolated point
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                                        double auxX2 = xsum/controlPoints;
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                                        double auxY2 = ysum/controlPoints;
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                                        for (int i=1; i<controlPoints/2-1; i++) {
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                                                // calculate the points from the origin of the geometry to the first interpolated point
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                                                double auxX = (points[0][0]+points[i][0]+auxX2)/3;
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                                                double auxY = (points[0][1]+points[i][1]+auxY2)/3;
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                                                correctedPath.lineTo(auxX, auxY);
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                                        }
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                                        correctedPath.lineTo(auxX2, auxY2);
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                                }
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                        }
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                        else {
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                                xsum = xsum - prevX + points[nextPos][0];
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                                ysum = ysum - prevY + points[nextPos][1];
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                                if (!movedTo) {
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                                        correctedPath.moveTo(xsum/controlPoints, ysum/controlPoints);
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                                        movedTo = true;
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                                }
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                                else {
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                                        correctedPath.lineTo(xsum/controlPoints, ysum/controlPoints);
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                                }
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                                nextPos = (nextPos+1)%controlPoints;
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                        }
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                }
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                Point2D endPoint = pl.pointAtLength(pl.lengthOfPath());
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                // last point in the geom
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                double endPointX = endPoint.getX();
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                double endPointY = endPoint.getY();
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                if (bufferComplete) {
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                        /**
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                         * calculate the points from the last interpolated point to the end of the geometry
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                         */
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                        // last interpolated point
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                        double auxX2 = xsum/controlPoints;
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                        double auxY2 = ysum/controlPoints;
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                        nextPos = (nextPos+(controlPoints/2))%controlPoints;
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                        for (int i=0; i<controlPoints/2-1; i++) {
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                                // calculate the points from the last interpolated point to the end of the geometry
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                                double auxX = (auxX2+points[nextPos][0]+endPointX)/3;
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                                double auxY = (auxY2+points[nextPos][1]+endPointY)/3;
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                                correctedPath.lineTo(auxX, auxY);
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                                nextPos = (nextPos+1)%controlPoints;
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                        }
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                }
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                correctedPath.lineTo(endPointX, endPointY);
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                return UtilFunctions.createCurve(new GeneralPathX(
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                                correctedPath));
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        }
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        /**
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         * Initializes the position vector.
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         * @param g
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         * @param path
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         */
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        private double[][] computeAtRight(GlyphVector gv, PathLength pl, char[] text) {
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                numGlyphs = gv.getNumGlyphs();
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                double[][] pos = new double[numGlyphs][3];
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                float[] charAnchors = new float[numGlyphs];
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                /**
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                 * Compute glyph positions using linear distances
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                 */
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                float lengthOfPath = pl.lengthOfPath();
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                // char distance from the right side
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                float charDistance = lengthOfPath-margin;
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                int glyphsConsumed = numGlyphs-1;
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                float previousAngle = 0.0f;
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                float angle = 0.0f;
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                boolean correction = true;
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                float charWidth = characterWidth;
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                for (int i = numGlyphs-1; i>=0; i--) {
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                        if (correction && charDistance>=0) {
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                                previousAngle = angle;
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                                angle = pl.angleAtLength(charDistance);
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                                if (i<numGlyphs-1) {
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                                        // correct distance according to angle between current and previous glyph
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                                        int turn = Angle.getTurn(previousAngle, angle);
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                                        if (turn==1) {  // if turn is positive => increase distance
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                                                float auxDistance = charDistance - (float)(charWidth*2.5f*Angle.diff(previousAngle, angle)/Math.PI);
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                                                float auxAngle = pl.angleAtLength(auxDistance);
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                                                if (Angle.getTurn(previousAngle, auxAngle)==1) { // ensure new position also has positive turn
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                                                        charDistance = auxDistance;
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                                                        angle = auxAngle;
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                                                }
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                                        }
300
                                        else if (turn==-1) { // if turn is negative => decrease distance
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                                                float auxDistance = charDistance + (float)(charWidth*0.9f*Angle.diff(previousAngle, angle)/Math.PI);
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                                                float auxAngle = pl.angleAtLength(auxDistance);
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                                                if (Angle.getTurn(previousAngle, auxAngle)==-1) { // ensure new position also has negative turn
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                                                        charDistance = auxDistance;
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                                                        angle = auxAngle;
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                                                }
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                                        }
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                                }
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                        }
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311
                        if (wordSpacing!=DEFAULT_WORD_SPACING
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                                        && isWordSeparator(text[gv.getGlyphCharIndex(glyphsConsumed)], wordSeparators)) {
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                                charWidth = wordSpacing;
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                        }
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                        else {
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                                charWidth = Math.max(gv.getGlyphMetrics(glyphsConsumed).getAdvance(), characterWidth);
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318
                        }
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                        charDistance -= charWidth;
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                        charAnchors[glyphsConsumed] = charDistance;
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                        charDistance -= characterSpacing;
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                        glyphsConsumed--;
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                }
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                /**
326
                 * Calculate 2D positions for the glyphs from the calculated linear distances
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                 */
328
                for (int i = numGlyphs-1; i>=0; i--) {
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                        float anchor = (rightToLeft) ? charAnchors[charAnchors.length-1-i] : charAnchors[i];
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                        Point2D p = pl.pointAtLength( anchor );
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                        if (p == null) {
332
                                if (i<numGlyphs-1) { // place in a straight line the glyphs that don't fit in the shape
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                                        pos[i][0] = pos[i+1][0] + (charAnchors[i]-charAnchors[i+1])*Math.cos(pos[i+1][2]);
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                                        pos[i][1] = pos[i+1][1] + (charAnchors[i]-charAnchors[i+1])*Math.sin(pos[i+1][2]);
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                                        pos[i][2] = pos[i+1][2];
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                                } else {
337
                                        pos[i][0] = NO_POS;
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                                        pos[i][1] = NO_POS;
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                                }
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                                continue;
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                        }
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                        pos[i][0] = p.getX();
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                        pos[i][1] = p.getY();
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                        pos[i][2] = pl.angleAtLength( anchor );
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                }
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                return pos;
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        }
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        /**
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         * Initializes the position vector.
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         * @param g
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         * @param path
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         */
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        private double[][] computeAtLeft(GlyphVector gv, PathLength pl, char[] text) {
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                numGlyphs = gv.getNumGlyphs();
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                double[][] pos = new double[numGlyphs][3];
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                float[] charAnchors = new float[numGlyphs];
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                float[] charWidths = new float[numGlyphs];
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                /**
361
                 * Compute glyph positions using linear distances
362
                 */
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                float lengthOfPath = pl.lengthOfPath();
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                float charDistance = margin;
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                int glyphsConsumed = 0;
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                float previousAngle = 0.0f;
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                float angle = 0.0f;
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                boolean correction = true;
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                float charWidth = characterWidth;
370
                for (int i = 0; i < gv.getNumGlyphs(); i++) {
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372
                        if (correction && charDistance<=lengthOfPath) {
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                                previousAngle = angle;
374
                                angle = pl.angleAtLength(charDistance);
375
                                if (i>0) {
376
                                        // correct distance according to angle between current and previous glyph
377
                                        int turn = Angle.getTurn(previousAngle, angle);
378
                                        if (turn==1) {  // if turn is positive => decrease distance
379
                                                float auxDistance = charDistance - (float)(charWidth*0.9*Angle.diff(previousAngle, angle)/Math.PI);
380
                                                float auxAngle = pl.angleAtLength(auxDistance);
381
                                                if (Angle.getTurn(previousAngle, auxAngle)==1) { // ensure new position also has positive turn
382
                                                        charDistance = auxDistance;
383
                                                        angle = auxAngle;
384
                                                }
385
                                        }
386
                                        else if (turn == -1){ // if turn is negative => increase distance
387

    
388
                                                float auxDistance = charDistance + (float)(charWidth*2.5*Angle.diff(previousAngle, angle)/Math.PI);
389
                                                float auxAngle = pl.angleAtLength(auxDistance);
390
                                                if (Angle.getTurn(previousAngle, auxAngle)==-1) { // ensure new position also has negative turn
391
                                                        charDistance = auxDistance;
392
                                                        angle = auxAngle;
393
                                                }
394
                                        }
395
                                }
396
                        }
397
                        if (wordSpacing!=DEFAULT_WORD_SPACING
398
                                        && isWordSeparator(text[gv.getGlyphCharIndex(glyphsConsumed)], wordSeparators)) {
399
                                // use defined wordspacing
400
                                charWidth = wordSpacing;
401
                        }
402
                        else {
403
                                charWidth = Math.max(gv.getGlyphMetrics(glyphsConsumed).getAdvance(), characterWidth);
404

    
405
                        }
406
                        charWidths[glyphsConsumed] = charWidth;
407
                        charAnchors[glyphsConsumed] = charDistance;
408
                        charDistance += charWidth;
409
                        charDistance += characterSpacing;
410
                        glyphsConsumed++;
411
                }
412

    
413
                /**
414
                 * Calculate 2D positions for the glyphs from the calculated linear distances
415
                 */
416
                for (int i = 0; i < charAnchors.length; i++) {
417
                        float anchor = (rightToLeft) ? charAnchors[charAnchors.length-1-i] : charAnchors[i];
418
                        Point2D p = pl.pointAtLength( anchor );
419
                        if (p == null) {
420
                                if (i>0) { // place in a straight line the glyphs that don't fit in the shape
421
                                        pos[i][0] = pos[i-1][0] + (charAnchors[i]-charAnchors[i-1])*Math.cos(pos[i-1][2]);
422
                                        pos[i][1] = pos[i-1][1] + (charAnchors[i]-charAnchors[i-1])*Math.sin(pos[i-1][2]);
423
                                        pos[i][2] = pos[i-1][2];
424
                                } else {
425
                                        pos[i][0] = NO_POS;
426
                                        pos[i][1] = NO_POS;
427
                                }
428
                                continue;
429
                        }
430
                        pos[i][2] = pl.angleAtLength( anchor );
431
//                        pos[i][0] = p.getX() - charWidths[i]*Math.cos(pos[i][2]);
432
//                        pos[i][1] = p.getY() - charWidths[i]*Math.sin(pos[i][2]);
433
                        pos[i][0] = p.getX();
434
                        pos[i][1] = p.getY();
435
                }
436
                return pos;
437
        }
438

    
439

    
440
        /**
441
         * Initializes the position vector.
442
         * @param g
443
         * @param path
444
         */
445
        private void computeAtMiddle(FontRenderContext frc, char[] text, Font font, PathLength pl) {
446
                if (text.length==0) {
447
                        return; // nothing to compute if text length is 0
448
                }
449
                int middleChar = (text.length-1)/2;
450
                char[] text1 = new char[middleChar+1];
451
                char[] text2 = new char[text.length-text1.length];
452
                System.arraycopy(text, 0, text1, 0, text1.length);
453
                System.arraycopy(text, text1.length,  text2, 0, text2.length);
454

    
455
                float halfLength = pl.lengthOfPath()/2.0f;
456
                margin = halfLength;
457
                GlyphVector gv = font.createGlyphVector(frc, text1);
458
                double[][] pos1 = computeAtRight(gv, pl, text1);
459
                int glyphCount = numGlyphs;
460
                gv = font.createGlyphVector(frc, text2);
461
                margin = halfLength + characterSpacing;
462
                double[][] pos2 = computeAtLeft(gv, pl, text2);
463
                numGlyphs += glyphCount;
464
                posList = new double[pos1.length+pos2.length][3];
465
                System.arraycopy(pos1, 0, posList, 0, pos1.length);
466
                System.arraycopy(pos2, 0, posList, pos1.length, pos2.length);
467
        }
468

    
469

    
470
        /**
471
         * <p>Returns the placement of the next character to draw and the corresponding
472
         * rotation in a double array of three elements with this order:</p><br>
473
         *
474
         * <p><b>double[0]</b> Position in X in the screen</p>
475
         * <p><b>double[1]</b> Position in Y in the screen</p>
476
         * <p><b>double[2]</b> Angle of the character.</p>
477
         * @return
478
         */
479
        public double[] nextPosForGlyph(int glyphIndex) {
480
                return posList[glyphIndex];
481
        }
482

    
483
        public int getGlyphCount() {
484
                return numGlyphs;
485
        }
486

    
487
        protected static boolean isWordSeparator(char c, char[] wordSeparators) {
488
                char separator;
489
                for (int i = 0; i < wordSeparators.length; i++) {
490
                        separator = wordSeparators[i];
491
                        if (c==separator) {
492
                                return true;
493
                        }
494
                }
495
                return false;
496
        }
497

    
498
}