svn-gvsig-desktop / trunk / libraries / lib3DMap / src / org / gvsig / gvsig3d / navigation / NavigationMode.java @ 25722
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package org.gvsig.gvsig3d.navigation; |
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import java.util.ArrayList; |
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import java.util.Iterator; |
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import java.util.List; |
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import org.gvsig.osgvp.planets.CustomTerrainManipulator; |
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public class NavigationMode { |
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/**
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* Custom terrain manipulator
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*/
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private CustomTerrainManipulator CTM;
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/**
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* List of roll manipulators
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*/
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private static List manRollList; |
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/**
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* List of zoom manipulator
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*/
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private static List manZoomList; |
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/**
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* List of azimut manipulator
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*/
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private static List manAzimutList; |
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/**
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* Contrustor method
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*
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* They save the custom terrain manipulator for use in the future.
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*
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* @param view3D
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* View3D object
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*/
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public NavigationMode(CustomTerrainManipulator CTM) {
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// Getting the custom terrain manipulator
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this.CTM = CTM;
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if (manRollList == null){ |
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// Gettin list of roll manipulator
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manRollList = new ArrayList(); |
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for (int i = 0; i < CTM.getRollButtonMaskSize(); i++) { |
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// Save button and key mask
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NavigationMask navMask = new NavigationMask(
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CTM.getRollMouseMask(i), CTM.getRollKeyMask(i)); |
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// Adding to list
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manRollList.add(navMask); |
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} |
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} |
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if (manZoomList == null){ |
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// Gettin list of zoom manipulator
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manZoomList = new ArrayList(); |
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for (int i = 0; i < CTM.getZoomButtonMaskSize(); i++) { |
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// Save button and key mask
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NavigationMask navMask = new NavigationMask(
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CTM.getZoomMouseMask(i), CTM.getZoomKeyMask(i)); |
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// Adding to list
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manZoomList.add(navMask); |
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} |
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} |
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if (manAzimutList == null){ |
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// Gettin list of roll manipulator
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manAzimutList = new ArrayList(); |
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for (int i = 0; i < CTM.getAzimButtonMaskSize(); i++) { |
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// Save button and key mask
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NavigationMask navMask = new NavigationMask(
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CTM.getAzimMouseMask(i), CTM.getAzimKeyMask(i)); |
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// Adding to list
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manAzimutList.add(navMask); |
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} |
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} |
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} |
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/**
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* Method to restore defaul roll mode manipulator
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*/
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public void RestoreRollMode() { |
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// Setting left button for roll mode
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for (Iterator iter = manRollList.iterator(); iter.hasNext();) { |
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// Get the mask element
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NavigationMask mask = (NavigationMask) iter.next(); |
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// Settin mode
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CTM.addRollButtonMask(mask.getBtnMask(), mask.getKeyMask()); |
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} |
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} |
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/**
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* Method to restore default zoom mode manipulator
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*/
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public void RestoreZoomMode() { |
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// Setting left button for roll mode
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for (Iterator iter = manZoomList.iterator(); iter.hasNext();) { |
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// Get the mask element
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NavigationMask mask = (NavigationMask) iter.next(); |
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// Settin mode
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CTM.addZoomButtonMask(mask.getBtnMask(), mask.getKeyMask()); |
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} |
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} |
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/**
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* Method to restore default azimut mode manipulator
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*/
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public void RestoreAzimutMode() { |
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// Setting left button for roll mode
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for (Iterator iter = manAzimutList.iterator(); iter.hasNext();) { |
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// Get the mask element
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NavigationMask mask = (NavigationMask) iter.next(); |
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// Settin mode
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CTM.addAzimButtonMask(mask.getBtnMask(), mask.getKeyMask()); |
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} |
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} |
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/**
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* Method to remove navigation altogether
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*/
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public void SetStopMode() { |
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// Removing all controls
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removeAllModes(); |
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} |
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/**
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* Method to set up roll mode in left mouse button
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*/
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public void SetRollMode() { |
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// Relmoving all controls
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removeAllModes(); |
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CTM.addRollButtonMask( |
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CustomTerrainManipulator.MouseButtonMaskType.LEFT_MOUSE_BUTTON, |
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0);
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} |
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/**
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* Method to set up zoom mode in left mouse button
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*/
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public void SetZoomMode() { |
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// Relmoving all controls
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removeAllModes(); |
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// Settin mode
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CTM.addZoomButtonMask( |
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CustomTerrainManipulator.MouseButtonMaskType.LEFT_MOUSE_BUTTON, |
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0);
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} |
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/**
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* Method to set up azimut mode in left mouse button
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*/
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public void SetAzimutMode() { |
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// Relmoving all controls
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removeAllModes(); |
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CTM.addAzimButtonMask( |
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CustomTerrainManipulator.MouseButtonMaskType.LEFT_MOUSE_BUTTON, |
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0);
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} |
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/**
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* Method to set up default mode in left mouse button
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*/
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public void SetDefaultMode() { |
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// Removing all controls
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removeAllModes(); |
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RestoreRollMode(); |
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RestoreZoomMode(); |
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RestoreAzimutMode(); |
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} |
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/**
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* Method to set up azimut and roll mode in left mouse button
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*/
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public void SetAzimutRollMode() { |
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// Relmoving all controls
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removeAllModes(); |
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CTM.addAzimButtonMask( |
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CustomTerrainManipulator.MouseButtonMaskType.RIGHT_MOUSE_BUTTON, |
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0);
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CTM.addRollButtonMask( |
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CustomTerrainManipulator.MouseButtonMaskType.LEFT_MOUSE_BUTTON, |
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0);
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} |
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/**
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* Method to remove all mask button manipulator
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*/
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public void removeAllModes() { |
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// For remove a button mask always remove 0 index. Why the list of
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// button mask auto-reorder her elements.
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// Removing roll modes
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for (int i = 0; i < manRollList.size(); i++) { |
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CTM.removeRollButtonMask(0);
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} |
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// Removing zoom modes
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for (int i = 0; i < manZoomList.size(); i++) { |
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CTM.removeZoomButtonMask(0);
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} |
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// Removing azimut modes
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for (int i = 0; i < manAzimutList.size(); i++) { |
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CTM.removeAzimButtonMask(0);
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} |
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} |
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public static void removeAllNavigationModes(CustomTerrainManipulator ctm) { |
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// For remove a button mask always remove 0 index. Why the list of
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// button mask auto-reorder her elements.
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if (ctm != null){ |
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// Removing roll modes
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for (int i = 0; i < manRollList.size(); i++) { |
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ctm.removeRollButtonMask(0);
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} |
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// Removing zoom modes
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for (int i = 0; i < manZoomList.size(); i++) { |
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ctm.removeZoomButtonMask(0);
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} |
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// Removing azimut modes
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for (int i = 0; i < manAzimutList.size(); i++) { |
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ctm.removeAzimButtonMask(0);
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} |
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} |
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} |
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public static void restoreAllNavigationModes(CustomTerrainManipulator ctm) { |
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if (ctm !=null){ |
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for (int i = 0; i < manRollList.size(); i++) { |
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// Get the mask element
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NavigationMask mask = (NavigationMask) manRollList.get(i); |
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// Settin mode
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ctm.addRollButtonMask(mask.getBtnMask(), mask.getKeyMask()); |
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} |
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for (int i = 0; i < manZoomList.size(); i++) { |
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// Get the mask element
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NavigationMask mask = (NavigationMask) manZoomList.get(i); |
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// Settin mode
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ctm.addZoomButtonMask(mask.getBtnMask(), mask.getKeyMask()); |
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} |
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for (int i = 0; i < manAzimutList.size(); i++) { |
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// Get the mask element
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NavigationMask mask = (NavigationMask) manAzimutList.get(i); |
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// Settin mode
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ctm.addAzimButtonMask(mask.getBtnMask(), mask.getKeyMask()); |
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} |
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} |
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} |
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} |