svn-gvsig-desktop / branches / v2_0_0_prep / libraries / libFMap_mapcontext / src / org / gvsig / fmap / mapcontext / rendering / legend / styling / TextPath.java @ 21298
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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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*
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* Copyright (C) 2005 IVER T.I. and Generalitat Valenciana.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,USA.
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*
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* For more information, contact:
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*
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* Generalitat Valenciana
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* Conselleria d'Infraestructures i Transport
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* Av. Blasco Ib??ez, 50
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* 46010 VALENCIA
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* SPAIN
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*
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* +34 963862235
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* gvsig@gva.es
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* www.gvsig.gva.es
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*
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* or
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*
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* IVER T.I. S.A
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* Salamanca 50
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* 46005 Valencia
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* Spain
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*
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* +34 963163400
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* dac@iver.es
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*/
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/* CVS MESSAGES:
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*
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* $Id: TextPath.java 21105 2008-06-03 10:20:03Z vcaballero $
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* $Log$
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* Revision 1.2 2007-03-09 11:20:57 jaume
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* Advanced symbology (start committing)
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*
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* Revision 1.1.2.3 2007/02/21 07:34:09 jaume
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* labeling starts working
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*
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* Revision 1.1.2.2 2007/02/09 07:47:05 jaume
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* Isymbol moved
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*
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* Revision 1.1.2.1 2007/02/06 17:01:04 jaume
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* first version (only lines)
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*
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*
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*/
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package org.gvsig.fmap.mapcontext.rendering.legend.styling; |
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import java.awt.Font; |
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import java.awt.Graphics2D; |
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import java.awt.font.FontRenderContext; |
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import java.awt.font.GlyphVector; |
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import java.awt.geom.Point2D; |
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import org.apache.batik.ext.awt.geom.PathLength; |
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import org.apache.log4j.Logger; |
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import org.gvsig.fmap.geom.Geometry; |
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import org.gvsig.fmap.mapcontext.Messages; |
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import org.gvsig.fmap.mapcontext.rendering.symbols.ISymbol; |
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import org.gvsig.fmap.mapcontext.rendering.symbols.ITextSymbol; |
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/**
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* <p>Class that represents baseline of a string and allows the baseline to
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* be composed as contiguous segments with distinct slope each.<br></p>
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*
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* <p>Once a TextPath is created for a string it is possible to know where
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* the character at a determined position in the string is placed and
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* rotated.<br></p>
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*
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* @author jaume dominguez faus - jaume.dominguez@iver.es
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*
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*/
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public class TextPath { |
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public static final int NO_POS = -9999; |
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private char[] text; |
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private double[][] pos; |
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private int alignment; |
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private float characterSpacing; |
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private boolean kerning; |
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private float wordSpacing; |
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private float margin; |
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private boolean rightToLeft; |
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private int numGlyphs; |
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private float characterWidth; |
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/**
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* <p>Creates a new instance of TextPath with the current graphics
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* context.<br></p>
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*
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* <p>Given a <b>Graphics2D</b>, TextPath can know which Font and FontRenderContext
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* is in use. So, it can calculate the position and rotation of each
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* character in <b>char[] text</b> based in the path defined by the
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* <b>FShape path</b> argument.</p>
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* @param g, Graphics2D
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* @param path, FShape
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* @param text, char[]
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*/
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public TextPath(Graphics2D g, Geometry path, char[] text, Font font, |
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float characterSpacing, float characterWidth, boolean kerning, |
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float leading, int alignment, float wordSpacing, float margin, |
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boolean rightToLeft) {
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this.text = text;
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if (alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_LEFT ||
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alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_RIGHT || |
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alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_CENTERED || |
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alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_JUSTIFY) { |
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this.alignment = alignment;
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} else throw new IllegalArgumentException( |
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Messages.getString("invalid_value_for") + ": " + |
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Messages.getString("alignment")+" ( "+alignment+")"); |
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this.characterWidth = characterWidth;
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this.characterSpacing = characterSpacing;
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this.kerning = kerning;
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this.wordSpacing = wordSpacing;
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this.margin = margin;
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this.rightToLeft = rightToLeft;
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compute(g, path); |
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} |
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/**
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* Initializes the position vector.
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* @param g
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* @param path
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*/
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private void compute(Graphics2D g, Geometry path) { |
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PathLength pl = new PathLength(path);
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Font font = g.getFont();
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FontRenderContext frc = g.getFontRenderContext();
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/* java 6 code
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* TODO keep this!!
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if (kerning) {
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HashMap<TextAttribute, Object> attrs = new HashMap<TextAttribute, Object>();
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attrs.put(TextAttribute.KERNING , TextAttribute.KERNING_ON);
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}
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*/
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GlyphVector gv = font.createGlyphVector(frc, text);
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numGlyphs = gv.getNumGlyphs(); |
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pos = new double[numGlyphs][3]; |
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float[] charAnchors = new float[numGlyphs]; |
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float leftMargin = 0; |
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float rightMargin = 0; |
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// first compute margins and substract it to the distance available
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// for the glyphs
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if (alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_LEFT) {
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leftMargin = margin; |
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} else if (alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_CENTERED){ |
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float halfMargin = margin*0.5f; |
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leftMargin = halfMargin; |
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rightMargin = halfMargin; |
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} else if (alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_RIGHT) { |
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rightMargin = margin; |
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} |
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String[] words = new String(text).split(" +"); |
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float spaceBetweenAllWords = words.length * wordSpacing;
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float spaceBetweenAllChars = 0; |
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for (int i = 0; i < words.length; i++) { |
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spaceBetweenAllChars += words[i].length()*characterSpacing; |
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} |
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float lengthOfPath = pl.lengthOfPath();
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float lineLength = (lengthOfPath / numGlyphs)
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- leftMargin |
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- rightMargin |
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- spaceBetweenAllWords |
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- spaceBetweenAllChars; |
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float invLineLength = 1/lineLength; |
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float charDistance = leftMargin;
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int charsCosumed = 0; |
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for (int i = 0; i < words.length; i++) { |
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charAnchors[charsCosumed++] = charDistance; |
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for (int j = 1; j < words[i].length(); j++) { |
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charDistance += invLineLength*j+characterSpacing; |
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charAnchors[charsCosumed] = charDistance; |
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charDistance += Math.max(gv.getGlyphMetrics(charsCosumed).getAdvance(), characterWidth);
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charsCosumed++; |
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} |
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charDistance += wordSpacing; |
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charsCosumed++; |
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} |
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// for (int i = 0; i < numGlyphs; i++) {
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// if (text[i] == ' ') {
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// charDistance += wordSpacing;
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// charAnchors[i] = charDistance;
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// while (i<numGlyphs && text[i+1] == ' ') i++;
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// } else {
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//// if (!spaced && i > 0) {
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// // not to apply the character spacing if this is the first character of a word
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// charDistance += characterSpacing;
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//// }
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// charDistance += invLineLength*i;
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//
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// charAnchors[i] = charDistance;
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//
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// charDistance += Math.max(gv.getGlyphMetrics(i).getAdvance(), characterWidth);
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// }
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// }
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for (int i = 0; i < charAnchors.length; i++) { |
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float anchor = (rightToLeft) ? charAnchors[charAnchors.length-1-i] : charAnchors[i]; |
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Point2D p = pl.pointAtLength( anchor );
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if (p == null) { |
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Logger.getLogger(getClass()).error(
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Messages.getString("glyph_distance_out_of_range")+" "+anchor); |
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pos[i][0] = NO_POS;
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pos[i][1] = NO_POS;
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continue;
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} |
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pos[i][0] = p.getX();
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pos[i][1] = p.getY();
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pos[i][2] = pl.angleAtLength( anchor );
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} |
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} |
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/**
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* <p>Returns the placement of the next character to draw and the corresponding
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* rotation in a double array of three elements with this order:</p><br>
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*
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* <p><b>double[0]</b> Position in X in the screen</p>
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* <p><b>double[1]</b> Position in Y in the screen</p>
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* <p><b>double[2]</b> Angle of the character.</p>
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* @return
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*/
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public double[] nextPosForGlyph(int glyphIndex) { |
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return pos[glyphIndex];
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} |
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public int getGlyphCount() { |
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return numGlyphs;
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} |
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} |