Revision 18219 trunk/libraries/lib3DMap/src/com/iver/ai2/gvsig3d/gui/Hud.java

View differences:

Hud.java
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import com.iver.ai2.gvsig3d.resources.ResourcesFactory;
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import com.iver.andami.PluginServices;
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import es.upv.ai2.libjosg.Group;
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import es.upv.ai2.libjosg.Node;
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import es.upv.ai2.libjosg.Vec4;
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import es.upv.ai2.libjosg.features.Text;
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import es.upv.ai2.libjosg.planets.Planet;
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import es.upv.ai2.libjosg.planets.PlanetViewer;
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import es.upv.ai2.libjosg.viewer.IViewerContainer;
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import es.upv.ai2.osgvp.Group;
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import es.upv.ai2.osgvp.Node;
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import es.upv.ai2.osgvp.Vec4;
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import es.upv.ai2.osgvp.features.Text;
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import es.upv.ai2.osgvp.planets.Planet;
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import es.upv.ai2.osgvp.viewer.IViewerContainer;
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/**
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 * Use this class for draw items in HUD
......
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		this.addChild(textoHud);
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		//Setting up the lighting mode to disable (rgaitan)
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		this.setLightingMode(Node.LightingMode.OFF | Node.LightingMode.PROTECTED);	
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		this.setLightingMode(Node.Mode.OFF | Node.Mode.PROTECTED);	
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		// Seting up text
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		textoHud.setCharacterSize(14);

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