OSG Virtual Planets Framework ============================= OSG Virtual Planets is a development framework to render Planets with different projection and load data dynamicly. The System provides a set of utilities and libraries to create planets, manage layers, render vectorial data, or even manipulate 3d objects. Subversion Repository --------------------- svn co https://gvsig.org/svn/osgvp/trunk osgVP Project Page ------------ https://gvsig.org/web/projects/gvsig-commons/osgvp Build Instructions ------------------ The minimum requirements to compile are: - Maven. - Python. - CMake. - VS7/VS8 in Windows. - g++ in Linux and MacOsX. To Compile and Develop Minimum Components: $ mvn install -Dmaven.test.skip=true $ mvn eclipse:eclipse $ mvn eclipse:add-maven-repo -Declipse.workspace="." To Develop with Eclipse Plugins: $ cd eclipse-plugins $ mvn eclipse:eclipse To Develop with Eclipse RCPs: $ cd applications/eclipse-applications $ mvn eclipse:eclipse *NOTE*: If you have installed ANT on your system you can use the ant command on the root of the project to do all the previous tasks automatically. Additional Build Notes ---------------------- Build for ATI graphics cards: $ mvn install -Dmaven.test.skip=true -DcompileTarget=ati $ mvn eclipse:eclipse -DcompileTarget=ati $ mvn eclipse:add-maven-repo -Declipse.workspace="." Build for VS8 compiler: $ mvn install -Dmaven.test.skip=true -DcompileTarget=vs8 $ mvn eclipse:eclipse -DcompileTarget=vs8 $ mvn eclipse:add-maven-repo -Declipse.workspace="."