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/////////////////////////////////////////////////////////////////////////////
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// Name:        resource.h
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// Purpose:     Resource processing
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id: resource.h 6834 2006-08-24 08:23:24Z jmvivo $
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// Copyright:   (c) Julian Smart and Markus Holzem
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_RESOURCEH__
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#define _WX_RESOURCEH__
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#include "wx/setup.h"
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#if wxUSE_WX_RESOURCES
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#include "wx/bitmap.h"
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#include <stdio.h>
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// A few further types not in wx_types.h
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#define wxRESOURCE_TYPE_SEPARATOR   1000
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#define wxRESOURCE_TYPE_XBM_DATA    1001
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#define wxRESOURCE_TYPE_XPM_DATA    1002
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#define RESOURCE_PLATFORM_WINDOWS   1
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#define RESOURCE_PLATFORM_X         2
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#define RESOURCE_PLATFORM_MAC       3
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#define RESOURCE_PLATFORM_ANY       4
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// Extended styles: for resource usage only
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// Use dialog units instead of pixels
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#define wxRESOURCE_DIALOG_UNITS     0x0001
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// Use default system colour and font
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#define wxRESOURCE_USE_DEFAULTS     0x0002
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// Old-style vertical label
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#define wxRESOURCE_VERTICAL_LABEL   0x0004
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// Old-style horizontal label
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#define wxRESOURCE_HORIZONTAL_LABEL 0x0008
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// Macros to help use dialog units
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#define wxDLG_POINT(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxPoint(x, y)) : wxPoint(x, y))
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#define wxDLG_SIZE(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxSize(x, y)) : wxSize(x, y))
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#ifdef FindResource
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#undef FindResource
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#endif
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class WXDLLEXPORT wxInputStream;
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/*
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 * Internal format for control/panel item
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 */
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class WXDLLEXPORT wxItemResource: public wxObject
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{
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  DECLARE_DYNAMIC_CLASS(wxItemResource)
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 public:
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  wxItemResource();
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  ~wxItemResource();
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  inline void SetType(const wxString& type) { m_itemType = type; }
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  inline void SetStyle(long styl) { m_windowStyle = styl; }
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  inline void SetId(int id) { m_windowId = id; }
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  inline void SetBitmap(const wxBitmap& bm) { m_bitmap = bm; }
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  inline wxBitmap& GetBitmap() const { return (wxBitmap&) m_bitmap; }
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  inline void SetFont(const wxFont& font) { m_windowFont = font; }
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  inline wxFont& GetFont() const { return (wxFont&) m_windowFont; }
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  inline void SetSize(int xx, int yy, int ww, int hh)
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  {  m_x = xx; m_y = yy; m_width = ww; m_height = hh; }
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  inline void SetTitle(const wxString& title) { m_title = title; }
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  inline void SetName(const wxString& name) { m_name = name; }
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  inline void SetValue1(long v) { m_value1 = v; }
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  inline void SetValue2(long v) { m_value2 = v; }
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  inline void SetValue3(long v) { m_value3 = v; }
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  inline void SetValue5(long v) { m_value5 = v; }
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  inline void SetValue4(const wxString& v) { m_value4 = v; }
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  inline void SetStringValues(const wxStringList& svalues) { m_stringValues = svalues; }
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  inline const wxString& GetType() const { return m_itemType; }
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  inline int GetX() const { return m_x; }
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  inline int GetY() const { return m_y; }
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  inline int GetWidth() const { return m_width; }
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  inline int GetHeight() const { return m_height; }
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  inline const wxString& GetTitle() const { return m_title; }
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  inline const wxString& GetName() const { return m_name; }
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  inline long GetStyle() const { return m_windowStyle; }
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  inline int GetId() const { return m_windowId; }
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  inline wxInt32 GetValue1() const { return m_value1; }
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  inline wxInt32 GetValue2() const { return m_value2; }
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  inline wxInt32 GetValue3() const { return m_value3; }
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  inline wxInt32 GetValue5() const { return m_value5; }
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  inline wxString GetValue4() const { return m_value4; }
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  inline wxList& GetChildren() const { return (wxList&) m_children; }
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  inline wxStringList& GetStringValues() const { return (wxStringList&) m_stringValues; }
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  inline void SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; }
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  inline void SetLabelColour(const wxColour& col) { m_labelColour = col; }
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  inline void SetButtonColour(const wxColour& col) { m_buttonColour = col; }
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  inline wxColour& GetBackgroundColour() const { return (wxColour&) m_backgroundColour; }
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  inline wxColour& GetLabelColour() const { return (wxColour&) m_labelColour; }
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  inline wxColour& GetButtonColour() const { return (wxColour&) m_buttonColour; }
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  inline void SetResourceStyle(long style) { m_exStyle = style; }
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  inline wxInt32 GetResourceStyle() const { return m_exStyle; }
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 protected:
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  wxList        m_children;
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  wxString      m_itemType;
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  int           m_x, m_y, m_width, m_height;
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  wxString      m_title;
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  wxString      m_name;
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  long          m_windowStyle;
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  long          m_value1, m_value2, m_value3, m_value5;
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  wxString      m_value4;
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  int           m_windowId;
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  wxStringList  m_stringValues; // Optional string values
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  wxBitmap      m_bitmap;
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  wxColour      m_backgroundColour;
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  wxColour      m_labelColour;
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  wxColour      m_buttonColour;
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  wxFont        m_windowFont;
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  long          m_exStyle; // Extended, resource-specific styles
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};
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/*
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 * Resource table (normally only one of these)
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 */
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class WXDLLEXPORT wxResourceTable: public wxHashTable
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{
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  DECLARE_DYNAMIC_CLASS(wxResourceTable)
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  protected:
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  public:
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    wxHashTable identifiers;
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    wxResourceTable();
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    ~wxResourceTable();
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    virtual wxItemResource *FindResource(const wxString& name) const;
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    virtual void AddResource(wxItemResource *item);
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    virtual bool DeleteResource(const wxString& name);
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    virtual bool ParseResourceFile(const wxString& filename);
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    virtual bool ParseResourceFile(wxInputStream *is);
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    virtual bool ParseResourceData(const wxString& data);
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    virtual bool SaveResource(const wxString& filename);
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    // Register XBM/XPM data
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    virtual bool RegisterResourceBitmapData(const wxString& name, char bits[], int width, int height);
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    virtual bool RegisterResourceBitmapData(const wxString& name, char **data);
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    virtual wxControl *CreateItem(wxWindow *panel, const wxItemResource* childResource, const wxItemResource* parentResource) const;
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    virtual void ClearTable();
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};
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WXDLLEXPORT extern void wxInitializeResourceSystem();
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WXDLLEXPORT extern void wxCleanUpResourceSystem();
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WXDLLEXPORT_DATA(extern wxResourceTable*) wxDefaultResourceTable;
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WXDLLEXPORT extern long wxParseWindowStyle(const wxString& style);
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxIcon;
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WXDLLEXPORT extern wxBitmap wxResourceCreateBitmap(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern wxIcon wxResourceCreateIcon(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern wxMenuBar* wxResourceCreateMenuBar(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL, wxMenuBar *menuBar = (wxMenuBar *) NULL);
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WXDLLEXPORT extern wxMenu* wxResourceCreateMenu(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern bool wxResourceParseData(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern bool wxResourceParseFile(const wxString& filename, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern bool wxResourceParseString(char* s, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern void wxResourceClear(wxResourceTable *table = (wxResourceTable *) NULL);
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// Register XBM/XPM data
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WXDLLEXPORT extern bool wxResourceRegisterBitmapData(const wxString& name, char bits[], int width, int height, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern bool wxResourceRegisterBitmapData(const wxString& name, char **data, wxResourceTable *table = (wxResourceTable *) NULL);
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#define wxResourceRegisterIconData wxResourceRegisterBitmapData
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/*
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 * Resource identifer code: #define storage
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 */
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WXDLLEXPORT extern bool wxResourceAddIdentifier(const wxString& name, int value, wxResourceTable *table = (wxResourceTable *) NULL);
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WXDLLEXPORT extern int wxResourceGetIdentifier(const wxString& name, wxResourceTable *table = (wxResourceTable *) NULL);
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#if defined(__WXPM__)
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#include "wx/os2/wxrsc.h"
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#endif
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#endif
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#endif
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    // _WX_RESOURCEH__