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root / branches / v2_0_0_prep / libraries / libFMap_mapcontext / src / org / gvsig / fmap / mapcontext / rendering / legend / IVectorialUniqueValueLegend.java @ 31631

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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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 *
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 * Copyright (C) 2004 IVER T.I. and Generalitat Valenciana.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,USA.
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 *
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 * For more information, contact:
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 *
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 *  Generalitat Valenciana
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 *   Conselleria d'Infraestructures i Transport
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 *   Av. Blasco Ib??ez, 50
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 *   46010 VALENCIA
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 *   SPAIN
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 *
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 *      +34 963862235
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 *   gvsig@gva.es
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 *      www.gvsig.gva.es
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 *
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 *    or
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 *
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 *   IVER T.I. S.A
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 *   Salamanca 50
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 *   46005 Valencia
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 *   Spain
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 *
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 *   +34 963163400
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 *   dac@iver.es
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 */
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package org.gvsig.fmap.mapcontext.rendering.legend;
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import java.awt.Color;
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import org.gvsig.fmap.mapcontext.MapContextException;
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import org.gvsig.fmap.mapcontext.rendering.symbols.ISymbol;
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/**
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 * Interface for the legend with unique values.
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 *
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 */
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public interface IVectorialUniqueValueLegend extends IClassifiedVectorLegend {
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        public static final String LEGEND_NAME = "VectorialUniqueValue";
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    /**
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     * Establishes the symbol for the value which is the argument of the function.
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     *
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     * @param id index.
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     * @param symbol symbol.
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     */
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    void setValueSymbolByID(int id, ISymbol symbol);
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    /**
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     * Returns the symbols starting from an ID. It looks in m_ArrayKeys for the
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     * element ID and with this key obtains the FSymbol.
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     * @param key ID.
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     *
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     * @return symbol associated with the ID
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     */
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    // public FSymbol getSymbolByID(int ID);
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    /**
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     * Returns the symbols starting from its key.
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     *
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     * @param key ID.
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     *
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     * @return symbol associated with the key.
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     * @throws MapContextException 
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     */
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    public ISymbol getSymbolByValue(Object key);
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        ZSort getZSort();
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        void setZSort(ZSort zSort);
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        Color[] getColorScheme();
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        void setColorScheme(Color[] colors);
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}