root / trunk / libraries / lib3DMap / src / org / gvsig / gvsig3d / gui / Compass.java @ 26227
History | View | Annotate | Download (4.97 KB)
1 |
/* gvSIG. Geographic Information System of the Valencian Government
|
---|---|
2 |
* osgVP. OSG Virtual Planets.
|
3 |
*
|
4 |
* Copyright (C) 2007-2008 Infrastructures and Transports Department
|
5 |
* of the Valencian Government (CIT)
|
6 |
*
|
7 |
* This program is free software; you can redistribute it and/or
|
8 |
* modify it under the terms of the GNU General Public License
|
9 |
* as published by the Free Software Foundation; either version 2
|
10 |
* of the License, or (at your option) any later version.
|
11 |
*
|
12 |
* This program is distributed in the hope that it will be useful,
|
13 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
15 |
* GNU General Public License for more details.
|
16 |
*
|
17 |
* You should have received a copy of the GNU General Public License
|
18 |
* along with this program; if not, write to the Free Software
|
19 |
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
20 |
* MA 02110-1301, USA.
|
21 |
*
|
22 |
*/
|
23 |
/*
|
24 |
* AUTHORS (In addition to CIT):
|
25 |
* 2008 Instituto de Automática e Informática Industrial, UPV.
|
26 |
*/
|
27 |
|
28 |
package org.gvsig.gvsig3d.gui; |
29 |
|
30 |
import java.io.FileNotFoundException; |
31 |
|
32 |
import org.gvsig.osgvp.Image; |
33 |
import org.gvsig.osgvp.Matrix; |
34 |
import org.gvsig.osgvp.MatrixTransform; |
35 |
import org.gvsig.osgvp.PositionAttitudeTransform; |
36 |
import org.gvsig.osgvp.Quat; |
37 |
import org.gvsig.osgvp.Texture2D; |
38 |
import org.gvsig.osgvp.Vec3; |
39 |
import org.gvsig.osgvp.Vec4; |
40 |
import org.gvsig.osgvp.exceptions.image.ImageException; |
41 |
import org.gvsig.osgvp.exceptions.image.LoadImageException; |
42 |
import org.gvsig.osgvp.exceptions.node.NodeException; |
43 |
import org.gvsig.osgvp.features.Polygon; |
44 |
import org.gvsig.osgvp.features.Quad; |
45 |
import org.gvsig.osgvp.planets.Planet; |
46 |
import org.gvsig.osgvp.util.Util; |
47 |
import org.gvsig.osgvp.viewer.Camera; |
48 |
|
49 |
import com.iver.ai2.gvsig3d.resources.ResourcesFactory; |
50 |
|
51 |
/**
|
52 |
* @
|
53 |
*/
|
54 |
|
55 |
/**
|
56 |
* Class to represent 3D axis (x,y,z) in the scene
|
57 |
*/
|
58 |
public class Compass extends PositionAttitudeTransform { |
59 |
|
60 |
private MatrixTransform _matrix;
|
61 |
private Matrix _mat;
|
62 |
private int _cameraType; |
63 |
private Planet _planet;
|
64 |
|
65 |
public static class Mode { |
66 |
// default
|
67 |
public static int FLAT = 0; |
68 |
public static int SPHERIC = 1; |
69 |
|
70 |
} |
71 |
|
72 |
public Compass(Planet planet) throws NodeException { |
73 |
|
74 |
super();
|
75 |
_matrix = new MatrixTransform();
|
76 |
_planet = planet; |
77 |
Polygon pol = new Polygon(); |
78 |
Quad quad = new Quad();
|
79 |
Texture2D tex = new Texture2D();
|
80 |
_cameraType = Compass.Mode.FLAT; |
81 |
|
82 |
// quad.addVertex(new Vec3(-0.5,-0.5,0.0), new Vec4(0.0,1.0,1.0,0.5));
|
83 |
// quad.addVertex(new Vec3(0.5,-0.5,0.0), new Vec4(1.0,0.0,1.0,0.5));
|
84 |
// quad.addVertex(new Vec3(0.5,0.5,0.0), new Vec4(1.0,1.0,0.0,0.5));
|
85 |
// quad.addVertex(new Vec3(-0.5,0.5,0.0), new Vec4(1.0,0.0,1.0,0.5));
|
86 |
|
87 |
pol.addVertex(new Vec3(-0.5, -0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
88 |
pol.addVertex(new Vec3(0.5, -0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
89 |
pol.addVertex(new Vec3(0.5, 0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
90 |
pol.addVertex(new Vec3(-0.5, 0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
91 |
|
92 |
// StateSet ss =quad.getOrCreateStateSet();
|
93 |
// Image im;
|
94 |
// try {
|
95 |
// im = new Image(ResourcesFactory.getResourcePath("compass.png"));
|
96 |
// tex.setImage(im);
|
97 |
// } catch (LoadImageException e) {
|
98 |
// // TODO Auto-generated catch block
|
99 |
// e.printStackTrace();
|
100 |
// } catch (ImageException e) {
|
101 |
// // TODO Auto-generated catch block
|
102 |
// e.printStackTrace();
|
103 |
// }
|
104 |
// quad.getOrCreateStateSet().setTextureMode(0, Node.Mode.ON |
|
105 |
// Node.Mode.OVERRIDE);
|
106 |
// quad.getOrCreateStateSet().setTexture2D(tex,0 , Node.Mode.ON);
|
107 |
// _matrix.addChild(quad);
|
108 |
|
109 |
pol.setTexture(ResourcesFactory.getResourcePath("compass.png"));
|
110 |
pol.setEnabledBlending(true);
|
111 |
_matrix.addChild(pol); |
112 |
_mat = new Matrix();
|
113 |
this.addChild(_matrix);
|
114 |
} |
115 |
|
116 |
public void setPanetType(int type) { |
117 |
|
118 |
_cameraType = type; |
119 |
|
120 |
} |
121 |
|
122 |
/**
|
123 |
* Update compass rotation respect a camera.
|
124 |
*
|
125 |
* @param camera
|
126 |
*/
|
127 |
public void update(Camera camera) { |
128 |
|
129 |
Matrix auxmat = new Matrix();
|
130 |
|
131 |
if (_cameraType == Mode.SPHERIC) {
|
132 |
Vec3 o, i, n, e, z, v, iTo; |
133 |
|
134 |
o = camera.getEye(); |
135 |
i = _planet.convertXYZToLatLongHeight(camera.getEye()); |
136 |
i = _planet.convertLatLongHeightToXYZ(new Vec3(i.x(), i.y(), 0)); |
137 |
iTo = o.sub(i); |
138 |
Vec3 northPole = _planet.convertLatLongHeightToXYZ(new Vec3(90, 0, |
139 |
0));
|
140 |
z = i.sub(northPole); |
141 |
e = iTo.crossProduct(z); |
142 |
n = iTo.crossProduct(e); |
143 |
v = camera.getCenter().sub(camera.getEye()); |
144 |
v.normalize(); |
145 |
|
146 |
double vX, vY;
|
147 |
|
148 |
vX = v.dotProduct(e) / e.length(); |
149 |
vY = v.dotProduct(n) / n.length(); |
150 |
|
151 |
double ang = Math.atan2(vX, vY); |
152 |
|
153 |
Quat quat = new Quat();
|
154 |
quat.makeRotate(ang, new Vec3(0, 0, 1)); |
155 |
auxmat.setRotate(quat); |
156 |
_matrix.setMatrix(auxmat); |
157 |
} |
158 |
|
159 |
else {
|
160 |
|
161 |
Vec3 look = camera.getCenter().sub(camera.getEye()); |
162 |
look.normalize(); |
163 |
Vec3 east = new Vec3(1, 0, 0); |
164 |
Vec3 north = new Vec3(0, 1, 0); |
165 |
|
166 |
double vX = look.dotProduct(east);
|
167 |
double vY = look.dotProduct(north);
|
168 |
|
169 |
double angle = Math.atan2(vX, vY); |
170 |
|
171 |
Quat quat = new Quat();
|
172 |
quat.makeRotate(angle, new Vec3(0, 0, 1)); |
173 |
|
174 |
auxmat.setRotate(quat); |
175 |
_matrix.setMatrix(auxmat); |
176 |
|
177 |
} |
178 |
|
179 |
} |
180 |
|
181 |
} |