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/*
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 * Created on 04-may-2004
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 *
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 * To change the template for this generated file go to
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 * Window>Preferences>Java>Code Generation>Code and Comments
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 */
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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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 *
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 * Copyright (C) 2004 IVER T.I. and Generalitat Valenciana.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,USA.
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 *
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 * For more information, contact:
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 *
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 *  Generalitat Valenciana
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 *   Conselleria d'Infraestructures i Transport
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 *   Av. Blasco Ib??ez, 50
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 *   46010 VALENCIA
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 *   SPAIN
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 *
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 *      +34 963862235
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 *   gvsig@gva.es
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 *      www.gvsig.gva.es
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 *
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 *    or
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 *
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 *   IVER T.I. S.A
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 *   Salamanca 50
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 *   46005 Valencia
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 *   Spain
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 *
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 *   +34 963163400
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 *   dac@iver.es
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 */
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package org.gvsig.fmap.mapcontext.rendering.symbols;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Paint;
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import java.awt.Rectangle;
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import java.awt.TexturePaint;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.BufferedImage;
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/**
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 * @author fjp
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 *
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 * To change the template for this generated type comment go to
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 * Window>Preferences>Java>Code Generation>Code and Comments
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 */
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/**
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 * @author fjp
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 *
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 * To change the template for this generated type comment go to
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 * Window>Preferences>Java>Code Generation>Code and Comments
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 */
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public class FSymbolFactory {
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        static int w, h;
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        // Podr?amos pasarle tambi?n un color de fondo, y usarlo como background del
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        // graphics2D.
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        static private Graphics2D createG2(Color cRef, BufferedImage bi)
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        {
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                   Graphics2D big = bi.createGraphics();
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                   Color color=new Color(0,0,0,0);
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                   big.setBackground(color);
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                   big.clearRect(0, 0, w, h);
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                   big.setColor(new Color(cRef.getRed(),cRef.getGreen(), cRef.getBlue(),cRef.getAlpha()));
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                   big.setStroke(new BasicStroke());
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                   return big;
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        }
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        static public Paint createPatternFill(int style, Color cRef)
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        {
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                /* public final static int SYMBOL_STYLE_FILL_SOLID = 1;
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                public final static int SYMBOL_STYLE_FILL_TRANSPARENT = 2;
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                public final static int SYMBOL_STYLE_FILL_HORIZONTAL = 3;
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                public final static int SYMBOL_STYLE_FILL_VERTICAL = 4;
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                public final static int SYMBOL_STYLE_FILL_CROSS = 5;
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                public final static int SYMBOL_STYLE_FILL_UPWARD_DIAGONAL = 6;
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                public final static int SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL = 7;
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                public final static int SYMBOL_STYLE_FILL_CROSS_DIAGONAL = 8;
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                public final static int SYMBOL_STYLE_FILL_GRAYFILL = 9;
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                public final static int SYMBOL_STYLE_FILL_LIGHTGRAYFILL = 10;
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                public final static int SYMBOL_STYLE_FILL_DARKGRAYFILL = 11; */
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                w=7; h=7;
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                BufferedImage bi = null;
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                Graphics2D big = null;
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                Rectangle2D rProv = new Rectangle();
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                rProv.setFrame(0, 0,w,h);
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                Paint resulPatternFill = null;
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                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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                big = createG2(cRef, bi);
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                switch (style)
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                {
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                        case ISymbol.SYMBOL_STYLE_FILL_SOLID:
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                            return null;
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                        case ISymbol.SYMBOL_STYLE_FILL_TRANSPARENT:
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                            return null;
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                        case ISymbol.SYMBOL_STYLE_FILL_UPWARD_DIAGONAL:
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                            big.drawLine(0,0,w,h);
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                                break;
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                        case ISymbol.SYMBOL_STYLE_FILL_CROSS:
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                                big.drawLine(w/2,0,w/2,h);
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                                big.drawLine(0,h/2,w,h/2);
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                                break;
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                        case ISymbol.SYMBOL_STYLE_FILL_CROSS_DIAGONAL:
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                                big.drawLine(0,0,w,h);
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                                big.drawLine(0,h,w,0);
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                                break;
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                        case ISymbol.SYMBOL_STYLE_FILL_VERTICAL:
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                                big.drawLine(w/2,0,w/2,h);
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                                break;
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                        case ISymbol.SYMBOL_STYLE_FILL_HORIZONTAL:
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                                big.drawLine(0,h/2,w,h/2);
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                                break;
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                        case ISymbol.SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL:
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                                // DOWNWARD_DIAGONAL m?s ancho
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                                w=15;h=15;
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                                rProv.setFrame(0, 0,w,h);
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                                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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                                big = createG2(cRef, bi);
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                                big.drawLine(-1,h,w,-1);
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                                break;
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                }
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                resulPatternFill = new TexturePaint(bi,rProv);
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                return resulPatternFill;
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        }
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        /**
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         * Al crear esto lo mejor ser?a mirar en un directorio y cargar todas las
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         * imagenes que tengamos predise?adas.
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         *
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         * @param cRef
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         * @return
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         */
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//        static public Paint[] createPatternFills(Color cRef)
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//        {
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//
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//                int aux = 3;
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//
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//                w=7; h=7;
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//
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//                BufferedImage bi = null;
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//                Graphics2D big = null;
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//
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//                Rectangle2D rProv = new Rectangle();
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//                rProv.setFrame(0, 0,w,h);
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//
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//                Paint[] patternFills = new Paint[8];
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//
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//                // UPWARD_DIAGONAL
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//                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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//                big = createG2(cRef, bi);
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//                big.drawLine(0,0,w,h);
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//                patternFills[FStyle2D.SYMBOL_STYLE_FILL_UPWARD_DIAGONAL-aux] =
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//                                new TexturePaint(bi,rProv);
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//
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//                // CROSS
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//                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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//                big = createG2(cRef, bi);
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//                big.drawLine(w/2,0,w/2,h);
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//                big.drawLine(0,h/2,w,h/2);
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//                patternFills[FConstant.SYMBOL_STYLE_FILL_CROSS-aux] =
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//                                new TexturePaint(bi,rProv);
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//
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//                // CROSS
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//                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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//                big = createG2(cRef, bi);
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//                big.drawLine(0,0,w,h);
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//                big.drawLine(0,h,w,0);
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//                patternFills[FConstant.SYMBOL_STYLE_FILL_CROSS_DIAGONAL-aux] =
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//                                new TexturePaint(bi,rProv);
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//
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//
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//                // VERTICAL
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//                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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//                big = createG2(cRef, bi);
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//                big.drawLine(w/2,0,w/2,h);
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//                patternFills[FConstant.SYMBOL_STYLE_FILL_VERTICAL-aux] =
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//                                new TexturePaint(bi,rProv);
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//
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//                // HORIZONTAL
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//                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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//                big = createG2(cRef, bi);
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//                big.drawLine(0,h/2,w,h/2);
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//                patternFills[FConstant.SYMBOL_STYLE_FILL_HORIZONTAL-aux] =
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//                                new TexturePaint(bi,rProv);
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//
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//                // DOWNWARD_DIAGONAL m?s ancho
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//                w=15;h=15;
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//                rProv.setFrame(0, 0,w,h);
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//                bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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//                big = createG2(cRef, bi);
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//                // big.setColor(Color.BLUE);
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//                big.drawLine(-1,h,w,-1);
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//                // big.setColor(Color.RED);
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//                // big.drawLine(0,0,w,h);
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//                patternFills[FConstant.SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL-aux] =
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//                                new TexturePaint(bi,rProv);
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//                int trans=((TexturePaint)patternFills[FConstant.SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL-aux]).getTransparency();
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//
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//                return patternFills;
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//        }
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}