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CommandList (FMap API)
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com.iver.cit.gvsig.fmap.write</FONT>
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Interface CommandList</H2>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/DiskCommandStack.html" title="class in com.iver.cit.gvsig.fmap.write">DiskCommandStack</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/MemoryCommandStack.html" title="class in com.iver.cit.gvsig.fmap.write">MemoryCommandStack</A></DD>
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<DT>public interface <B>CommandList</B></DL>
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Lista de comandos en la que habr? un puntero al comando siguiente al ?ltimo que se ejecut?. Dicho comando puede no existir. Todos los comandos anteriores al ?ndice estan ejecutados y todos los comandos posteriores o iguales al ?ndices est?n deshechos
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/CommandList.html#close()">close</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Libera los recursos que usa la pila de comandos para no ser usados m?s</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/CommandList.html#doCommand(com.iver.cit.gvsig.fmap.write.EditingCommand)">doCommand</A></B>(<A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/EditingCommand.html" title="class in com.iver.cit.gvsig.fmap.write">EditingCommand</A>&nbsp;c)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;a?ade un comando y lo ejecuta</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/CommandList.html#open()">open</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prepara la pila de comandos para ser accedida</TD>
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<CODE>&nbsp;<A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/EditingCommand.html" title="class in com.iver.cit.gvsig.fmap.write">EditingCommand</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/CommandList.html#undoCommand()">undoCommand</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;deshace un comando y mueve el ?ndice una posici?n hacia detras</TD>
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open</H3>
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public void <B>open</B>()</PRE>
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<DD>Prepara la pila de comandos para ser accedida
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<A NAME="close()"><!-- --></A><H3>
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close</H3>
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public void <B>close</B>()</PRE>
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<DD>Libera los recursos que usa la pila de comandos para no ser usados m?s
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<A NAME="doCommand(com.iver.cit.gvsig.fmap.write.EditingCommand)"><!-- --></A><H3>
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doCommand</H3>
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public void <B>doCommand</B>(<A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/EditingCommand.html" title="class in com.iver.cit.gvsig.fmap.write">EditingCommand</A>&nbsp;c)</PRE>
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<DD>a?ade un comando y lo ejecuta
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<A NAME="undoCommand()"><!-- --></A><H3>
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undoCommand</H3>
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public <A HREF="../../../../../../com/iver/cit/gvsig/fmap/write/EditingCommand.html" title="class in com.iver.cit.gvsig.fmap.write">EditingCommand</A> <B>undoCommand</B>()</PRE>
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<DD>deshace un comando y mueve el ?ndice una posici?n hacia detras
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