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RasterLegend (FMap API) |
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<A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/UniqueValueLegend.html" title="interface in com.iver.cit.gvsig.fmap.rendering"><B>NEXT CLASS</B></A></FONT></TD> |
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com.iver.cit.gvsig.fmap.rendering</FONT>
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<BR>
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Interface RasterLegend</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/ClassifiedLegendInfo.html" title="interface in com.iver.cit.gvsig.fmap.rendering">ClassifiedLegendInfo</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/Legend.html" title="interface in com.iver.cit.gvsig.fmap.rendering">Legend</A></DD> |
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/ColorRamp.html" title="class in com.iver.cit.gvsig.fmap.rendering">ColorRamp</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/RasterIntervalLegend.html" title="class in com.iver.cit.gvsig.fmap.rendering">RasterIntervalLegend</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/RasterUniqueValueLegend.html" title="class in com.iver.cit.gvsig.fmap.rendering">RasterUniqueValueLegend</A></DD> |
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<DT>public interface <B>RasterLegend</B><DT>extends <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/ClassifiedLegendInfo.html" title="interface in com.iver.cit.gvsig.fmap.rendering">ClassifiedLegendInfo</A></DL> |
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<P>
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Interfaz de Leyenda Raster. |
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<B>Method Summary</B></FONT></TD> |
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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<CODE> <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/styling/FStyle2D.html" title="class in com.iver.cit.gvsig.fmap.rendering.styling">FStyle2D</A></CODE></FONT></TD> |
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<TD><CODE><B><A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/RasterLegend.html#getSymbol(double)">getSymbol</A></B>(double d)</CODE> |
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<BR>
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Devuelve el s?mbolo a partir de un n?mero.</TD> |
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<CODE> void</CODE></FONT></TD> |
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<TD><CODE><B><A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/RasterLegend.html#setDefaultSymbol(com.iver.cit.gvsig.fmap.rendering.styling.FStyle2D)">setDefaultSymbol</A></B>(<A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/styling/FStyle2D.html" title="class in com.iver.cit.gvsig.fmap.rendering.styling">FStyle2D</A> s)</CODE> |
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<BR>
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Establece el s?mbolo por defecto del Legend. </TD> |
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_com.iver.cit.gvsig.fmap.rendering.ClassifiedLegendInfo"><!-- --></A> |
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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<TD><B>Methods inherited from interface com.iver.cit.gvsig.fmap.rendering.<A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/ClassifiedLegendInfo.html" title="interface in com.iver.cit.gvsig.fmap.rendering">ClassifiedLegendInfo</A></B></TD> |
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor"> |
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<TD><CODE><A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/ClassifiedLegendInfo.html#getDescriptions()">getDescriptions</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/ClassifiedLegendInfo.html#getSymbols()">getSymbols</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/ClassifiedLegendInfo.html#getValues()">getValues</A></CODE></TD> |
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<A NAME="methods_inherited_from_class_com.iver.cit.gvsig.fmap.rendering.Legend"><!-- --></A> |
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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<TD><B>Methods inherited from interface com.iver.cit.gvsig.fmap.rendering.<A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/Legend.html" title="interface in com.iver.cit.gvsig.fmap.rendering">Legend</A></B></TD> |
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor"> |
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<TD><CODE><A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/Legend.html#cloneLegend()">cloneLegend</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/Legend.html#getDefaultSymbol()">getDefaultSymbol</A>, <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/Legend.html#getXMLEntity()">getXMLEntity</A></CODE></TD> |
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<A NAME="getSymbol(double)"><!-- --></A><H3> |
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getSymbol</H3>
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<PRE>
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public <A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/styling/FStyle2D.html" title="class in com.iver.cit.gvsig.fmap.rendering.styling">FStyle2D</A> <B>getSymbol</B>(double d)</PRE> |
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<DL>
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<DD>Devuelve el s?mbolo a partir de un n?mero.
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<P>
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<DD><DL> |
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</DL>
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</DD>
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<DD><DL> |
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<DT><B>Parameters:</B><DD><CODE>d</CODE> - n?mero. |
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<DT><B>Returns:</B><DD>s?mbolo.</DL> |
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</DD>
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</DL>
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<HR>
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<A NAME="setDefaultSymbol(com.iver.cit.gvsig.fmap.rendering.styling.FStyle2D)"><!-- --></A><H3> |
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setDefaultSymbol</H3>
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<PRE>
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public void <B>setDefaultSymbol</B>(<A HREF="../../../../../../com/iver/cit/gvsig/fmap/rendering/styling/FStyle2D.html" title="class in com.iver.cit.gvsig.fmap.rendering.styling">FStyle2D</A> s)</PRE> |
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<DL>
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<DD>Establece el s?mbolo por defecto del Legend. En un Legend de s?mbolo
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?nico, el s?mbolo se establece invocando este m?todo |
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<P>
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<DD><DL> |
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</DL>
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</DD>
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<DD><DL> |
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<DT><B>Parameters:</B><DD><CODE>s</CODE> - S?mbolo.</DL> |
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</DD>
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