gvsig-3d / 2.1 / trunk / org.gvsig.gvsig3d / org.gvsig.gvsig3d.lib / org.gvsig.gvsig3d.lib.impl / src / main / java / org / gvsig / gvsig3d / impl / compass / CompassImpl.java @ 385
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/* gvSIG 3D extension for gvSIG
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*
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* Copyright (C) 2012 Prodevelop.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,USA.
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*
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* For more information, contact:
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*
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* Prodevelop, S.L.
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* Pza. Don Juan de Villarrasa, 14 - 5
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* 46001 Valencia
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* Spain
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*
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* +34 963 510 612
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* +34 963 510 968
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* prode@prodevelop.es
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* http://www.prodevelop.es
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*/
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/*
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* AUTHORS:
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* 2012 AI2 - Instituto Universitario de Automatica e Informatica Industrial.
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* Universitat Politecnica de Valencia (UPV)
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* http://www.ai2.upv.es
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*/
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package org.gvsig.gvsig3d.impl.compass; |
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import org.gvsig.gvsig3d.compass.Compass; |
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import org.gvsig.gvsig3d.resources.ResourcesFactory; |
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import org.gvsig.osgvp.core.osg.Matrix; |
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import org.gvsig.osgvp.core.osg.MatrixTransform; |
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import org.gvsig.osgvp.core.osg.PositionAttitudeTransform; |
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import org.gvsig.osgvp.core.osg.Quat; |
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import org.gvsig.osgvp.core.osg.Texture2D; |
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import org.gvsig.osgvp.core.osg.Vec3; |
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import org.gvsig.osgvp.core.osg.Vec4; |
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import org.gvsig.osgvp.exceptions.node.NodeException; |
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import org.gvsig.osgvp.features.Polygon; |
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import org.gvsig.osgvp.features.Quad; |
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import org.gvsig.osgvp.terrain.Terrain; |
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import org.gvsig.osgvp.viewer.Camera; |
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/**
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* Class to represent 3D axis (x,y,z) in the scene
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*
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* @author Jesus Zarzoso- jzarzoso@ai2.upv.es
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* @version $Id$
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*
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*/
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public class CompassImpl extends PositionAttitudeTransform implements Compass { |
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private MatrixTransform _matrix;
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private Matrix _mat;
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private int _cameraType; |
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private Terrain _terrain;
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public CompassImpl(Terrain terrain) throws NodeException { |
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super();
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_matrix = new MatrixTransform();
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_terrain = terrain; |
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Polygon pol = new Polygon(); |
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Quad quad = new Quad();
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Texture2D tex = new Texture2D();
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_cameraType = Compass.Mode.FLAT; |
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// quad.addVertex(new Vec3(-0.5,-0.5,0.0), new Vec4(0.0,1.0,1.0,0.5));
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// quad.addVertex(new Vec3(0.5,-0.5,0.0), new Vec4(1.0,0.0,1.0,0.5));
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// quad.addVertex(new Vec3(0.5,0.5,0.0), new Vec4(1.0,1.0,0.0,0.5));
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// quad.addVertex(new Vec3(-0.5,0.5,0.0), new Vec4(1.0,0.0,1.0,0.5));
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pol.addVertex(new Vec3(-0.5, -0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
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pol.addVertex(new Vec3(0.5, -0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
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pol.addVertex(new Vec3(0.5, 0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
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pol.addVertex(new Vec3(-0.5, 0.5, 0.0), new Vec4(1.0, 1.0, 1.0, 1)); |
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// StateSet ss =quad.getOrCreateStateSet();
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// Image im;
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// try {
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// im = new Image(ResourcesFactory.getResourcePath("compass.png"));
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// tex.setImage(im);
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// } catch (LoadImageException e) {
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// // TODO Auto-generated catch block
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// e.printStackTrace();
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// } catch (ImageException e) {
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// // TODO Auto-generated catch block
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// e.printStackTrace();
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// }
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// quad.getOrCreateStateSet().setTextureMode(0, Node.Mode.ON |
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// Node.Mode.OVERRIDE);
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// quad.getOrCreateStateSet().setTexture2D(tex,0 , Node.Mode.ON);
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// _matrix.addChild(quad);
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pol.setTexture(ResourcesFactory.getResourcePath("compass.png"));
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pol.setEnabledBlending(true);
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_matrix.addChild(pol); |
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_mat = new Matrix();
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this.addChild(_matrix);
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} |
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public void setPanetType(int type) { |
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_cameraType = type; |
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} |
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/**
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* Update compass rotation respect a camera.
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*
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* @param camera
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*/
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public void update(Camera camera) { |
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Matrix auxmat = new Matrix();
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if (_cameraType == Compass.Mode.SPHERIC) {
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Vec3 o, i, n, e, z, v, iTo; |
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o = camera.getEye(); |
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i = _terrain.convertXYZToLatLongHeight(camera.getEye()); |
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i = _terrain.convertLatLongHeightToXYZ(new Vec3(i.x(), i.y(), 0)); |
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iTo = o.sub(i); |
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Vec3 northPole = _terrain.convertLatLongHeightToXYZ(new Vec3(90, 0, |
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0));
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z = i.sub(northPole); |
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e = iTo.crossProduct(z); |
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n = iTo.crossProduct(e); |
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v = camera.getCenter().sub(camera.getEye()); |
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v.normalize(); |
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double vX, vY;
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vX = v.dotProduct(e) / e.length(); |
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vY = v.dotProduct(n) / n.length(); |
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double ang = Math.atan2(vX, vY); |
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Quat quat = new Quat();
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quat.makeRotate(ang, new Vec3(0, 0, 1)); |
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auxmat.setRotate(quat); |
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_matrix.setMatrix(auxmat); |
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} |
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else {
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Vec3 look = camera.getCenter().sub(camera.getEye()); |
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look.normalize(); |
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Vec3 east = new Vec3(1, 0, 0); |
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Vec3 north = new Vec3(0, 1, 0); |
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double vX = look.dotProduct(east);
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double vY = look.dotProduct(north);
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double angle = Math.atan2(vX, vY); |
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Quat quat = new Quat();
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quat.makeRotate(angle, new Vec3(0, 0, 1)); |
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auxmat.setRotate(quat); |
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_matrix.setMatrix(auxmat); |
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} |
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} |
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} |