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gvsig-3d / 2.1 / trunk / org.gvsig.gvsig3d / org.gvsig.gvsig3d.lib / org.gvsig.gvsig3d.lib.api / src / main / java / org / gvsig / gvsig3d / map3d / ViewPort3D.java @ 385

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/* gvSIG 3D extension for gvSIG
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 *
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 * Copyright (C) 2012 Prodevelop.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,USA.
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 *
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 * For more information, contact:
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 *
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 *   Prodevelop, S.L.
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 *   Pza. Don Juan de Villarrasa, 14 - 5
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 *   46001 Valencia
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 *   Spain
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 *
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 *   +34 963 510 612
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 *   +34 963 510 968
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 *   prode@prodevelop.es
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 *   http://www.prodevelop.es
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 */
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/*
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 * AUTHORS:
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 * 2012 AI2 - Instituto Universitario de Automatica e Informatica Industrial.
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 * Universitat Politecnica de Valencia (UPV)
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 * http://www.ai2.upv.es
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 */
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package org.gvsig.gvsig3d.map3d;
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import java.awt.Color;
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import java.awt.geom.Point2D;
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import org.cresques.cts.IProjection;
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import org.gvsig.fmap.geom.primitive.Envelope;
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import org.gvsig.fmap.mapcontext.ViewPort;
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import org.gvsig.osgvp.terrain.Terrain;
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import org.gvsig.osgvp.viewer.IViewerContainer;
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import org.gvsig.timesupport.Time;
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/**
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 * @author Jesus Zarzoso- jzarzoso@ai2.upv.es
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 * @version $Id$
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 *
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 */
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public abstract class ViewPort3D extends ViewPort {
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    public ViewPort3D(){
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            super();
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    }
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        public ViewPort3D(IProjection proj) {
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                super(proj);
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        }
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    public abstract Terrain getTerrain();
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    public abstract void setTerrain(Terrain terrain);
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    public abstract void setViewer(IViewerContainer canvas);
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    public abstract void setDirty(boolean isDirty);
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    public abstract boolean getDirty();
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}