All Classes and Interfaces

Class
Description
 
Abstract class that all the Symbol settings GUI's must extend.
Implements a tab to modify attributes of an arrow decorator (size, arrow sharpnss, symbol, number of symbols to draw in the same line and options for flip and rotate the arrow)which allows the user to insert a symbol in the line (for example an arrow to specify its orientation)and to modify it.
 
 
Abstract class that specifies the methods that are useful for the edition.
 
Interface to be implemented for those panels whose purpose is to set up labeling strategies.
 
ILibrary.java
 
 
Creates a JComboBox where the user has the option to select different colors.
JComboBox used by the user to select the different styles of simple marker symbols.
JComboBox to all reference systems
Just a Button that shows an ISymbol instead a text.
 
 
 
 
LibraryBrowser.java
 
MarkerFill allows the user to store and modify the properties that fills a polygon with a padding made of markers and an outline
Implements a tab to modify attributes to fill the padding of a polygon such offset and separation (between pictures or markers).
Implements a tab to modify attributes of a mask as style,size and symbol (to represent a point in the map)which can be applied to symbols like simple text, simple marker,picture marker and character marker.
 
 
PictureFill allows to store and modify the properties that fills a polygon with a padding and an outline
PictureLine initializes the properties that define a picture marker symbol and are showed in the tab created by PictureMarker which is called simple marker.
PictureMarker allows the user to store and modify the properties that define a picture marker symbol.
 
Interface which is used to establish a filter in order to accept an object or refuse depending on its features
SimpleFill allows to store and modify the properties that fills a polygon with a padding and an outline
SimpleLine allows the user to store and modify the main properties that define a simple line.
SimpleMarker allows the user to store and modify the main properties that define a simple marker.
SimpleText allows the user to store and modify the main properties that define a simple text.
 
 
Implements the panel which is composed by a previsualization of the style for the label and the different tools that the user has to modify that style in order to improve the representation of the labelling in the layer.
 
Defines the properties of the symbols that are showed in the SymbolPreviewer panel.Also the user has methods to set this attributes.
Creates a panel where the user can select a style for an object that allows to manage this property.This panel will be similar to the symbol selector panel and, on it, the user will have a previsualization of the style of objects stored and posibilities to modify an existing one, to create a new one and so on.
Implements a list to select styles.This list has the property that allows the user to stablish a filter to accept or reject elements for it from a directory which is also specified when the StyleSelectorModel is created.
Creates the panel that is used to control the properties of a symbol in order to modify or check them and to create a new one.
A component linked to a SymbolEditor that shows the layers
Creates a panel to specify an order for the symbols of a map.
SymbolLibrary.java
Library for Swing API initialization and configuration.
This locator is the entry point for the Symbology swing library, providing access to all Symbology swing services through the SymbologySwingManager .
This class is responsible of the management of the library's swing user interface.
Responsible of the window management to show the panels of the Symbology swing library.
SymbolPreviewer creates a JPanel used for the user to watch the preview of a symbol.It has an square form with a white background and the symbol is inserted in the middle.
Creates the panel where the user has the options to select a symbol.
Same as symbol selector but does not ass Accept/Cancel button Containing wizard will have a 'Close' button or similar
Class SymbolSelectorListModel implements a list to select symbols.This list has the property that allows the user to stablish a filter to accept or reject elements for it from a directory which is also specified when the SymbolSelectorModel is created.
Renderer de la edición de un registro de la tabla de símbolos.